Javascript
Command-Click Prevent Default
I often command-click links in order to open them in a new tab. I find it very irritating when a site’s JS usurps that functionality.
It turns out that click events have a boolean attribute – event.metaKey
– that is true
on command-click. So, you can event.preventDefault()
your heart out and still easily retain the expected command-click behaviour.
$(".something").click(function(event){
if (!event.metaKey) {
event.preventDefault();
// etc
} else {
//other stuff
}
})
UPDATE: Delaunay Triangulation
Make your delaunay triangulation squirm in the updated version of this project, here.
This version also allows you to toggle between wallpaper and wireframe mode.
I decided to build in this functionality because I wanted to make my polygonal background wallpaper be constantly moving slightly, but it’s way too computationally expensive to do that atm. In other words, be warned: your fan will spin up.
Delaunay Triangulation in JS
My initial goal was to make a dynamically generated triangle pattern for a site, like so:
The pattern.
That site will generate a new pattern on each visit.
Here you see a set of points, randomly generated, that has been triangulated. In other words, every generated point has become the vertex of a triangle and all triangles are non-overlapping.
The demo.
In the demo, drag points to see the triangulation recalculate.
Random Normally Distributed Values in JS
I want random data! But…I want them to be distributed normally!
The ability to generate random data that are normally distributed is very useful. Here’s how you do it in Javascript:
SVGPathInfo Web Interface
I made this site so that SVGPathInfo can be used online. Just paste in your path string and convert it to JSON, relative, absolute or cubic Bézier.
SVGPathInfo.js
I made a little Javascript library to quickly get info on an SVG path element. Check it out:
github | website. |
Math of Bézier Curves
If you are at all interested in SVG or Bézier curves, you’ve probably seen something like Jason Davies’ animation. I found that those animations are an excellent way of intuitively grasping how Bézier curves work. However, the math behind it all is less intuitive.
I just read this really illuminating article.
Something I hadn’t realized before reading the article is that, mathematically, Bézier curves are not defined as run-of-the-mill functions. Whereas generally one would plug an x
value into a function to determine a y
value, à la f(x) = y = ax + b
, Bézier curves are defined parametrically. The values of x
and y
are determined independently, according to a third parameter, dubbed t
.
This is the general formula for a cubic Bézier:
B(t) = (1-t)3·P0 + 3·(1-t)2·t·P1 + 3·(1-t)·t2·P2 + t3·P3
where P0
and P3
are the start and end points, and P1
and P2
are the first and second control points.
Conway’s GOLf
In my free time, I’m making a game based on conway’s game of life. Here’s the result of my work so far. Obviously, it’s not a game yet, but it is a functional cellular automaton written in javascript.
Click on a cell to flip its state, or drag to paint on living cells.
In this example, the starting state of living cells is called a “pulsar” – an example of a cyclic form with a period of 3. In other words, if you step 3 times it will return to the original state.
Click on the cells to turn them on or off – maybe you can find other stable or cyclic forms.
Pentagram ≅ Pentagon
animation javascript math svg graphs
Pentagrams and pentagons are actually a bit spooky…
Graph Theory
animation javascript math svg graphs
I’m currently reading a book on graph theory.
A graph, in the mathematical sense, is a completely abstract object made up of sets. However, it definitely lends itself to visual representation, so I’m having a bit of fun making visualizations of some of the concepts.
JS's HTMLCollection is a Pseudo-Array
var realArray = Array.prototype.slice.call(document.getElementsByClassName('classname'), 0);